Fundamentals:

Tethering an enemy not only stops them in their tracks, but also grants you the use of a weapon similar to what they use. Killing them while they're tethered, using your tether as a grappling hook, or running out of ammo will break any current connection however and leave you unarmed.

Thankfully your tether also makes for a great grappling hook. Use it to better maneuver to a more advantageous spot.

Try to survive for as many rounds as possible!

Controls:

LMB - Soul tether an enemy (use their weapon) / Shoot (While tethered to an enemy)

RMB - Grappling hook / Break tether

Space - Jump

TAB - Pause (Sensitivity options in this menu)

Enemies:

Grunt - Weak and follows on foot and occasionally shoots a single shot. Tethering gives a pistol.

Floater- Flies through the air and will fire in quick bursts. Tethering gives an Assault Rifle.

Tank - Tough, slowly follows on foot, and fires Rockets. Tethering gives an RPG.

Tips:

-Try to always be moving! You move significantly faster in the air and if you time your jumps well you can carry your momentum!

- You can wall run if there's a wall to the left or right of you. Pressing space will let you wall jump.

- Health pickups will spawn every 3 rounds and they heal 25 health points. You'll have to grapple up the trees to reach them though.

- Rockets do more damage to targets closer to the middle of the explosion. That includes you!

- You can tether to the same enemy again if your connection broke. If they're still alive that is.

Known bugs:

- If you go fast enough you can clip through walls

- No audio (Unity kept preventing any import of audio)

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorKurt Plouf
GenreShooter, Action
Made withUnity
TagsArcade, Fast-Paced, FPS, fps-platformer, Game Maker's Toolkit Jam, Physics

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